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Sand Giant
Huge humanoid (earth giant), NE
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Armor Class: 10
Hit Points: 218 (19d8+114 plus 19)
Speed: 40 ft.
Initiative: 1
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STR: 33 (11) DEX: 13 (1) CON: 23 (6)
INT: 12 (1) WIS: 12 (1) CHA: 14 (2)
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Saves: STR: 16 DEX: 1 CON: 11
    INT: 6 WIS: 6 CHA: 7
Skills: 5 + ability mod for (Acrobatics, Perception, Survival)
Languages: Common, Giant
CR: 14(12000 xp)
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Space: 15 / Reach: 15
Melee attacks:
greatsword +16/+16/+16 (4d6+16) OR 2 slams +16 (2d6+11)
Ranged attacks:
rock +6 (2d6+16)
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Special: weapon and armor proficiency
Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword)
Environment: warm desert
Organization: solitary, gang (2-4), raiding party (6-9 plus 1 cleric or sorcerer of 6th-9th level), family (2-4 plus 35% noncombatants), or tribe (8-27 plus 35% noncombatants and 1 sorcerer of 10th-12th level and 1 cleric of 9th-11th level)
Treasure: standard
Gear: greatsword, studded leather armor
Source: Tome of Horrors Complete

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